Speak(_root.s.hero.blix,"mal{invalid_utf8=237}{invalid_utf8=248}{invalid_utf8=32}pokoj{invalid_utf8=249} to jenom kap{invalid_utf8=225}nek p{invalid_utf8=248}ehnal s pit{invalid_utf8=237}m.","L","The room painter drank just little more, than he should.",this);